In each instance, Portal 2's mods take these core concepts and build upon them, reinventing the game in innovative ways. Portal Reloaded - Full Walkthrough - YouTube 0:00 / 53:00 Intro Portal Reloaded - Full Walkthrough Portal Reloaded 35K subscribers Subscribe 9.8K 421K views 1 year ago Celebrate the 10th. Awoken from stasis by an automated AI, you are expected to perform a very special test course. Thinking in four dimensions is vital to solving 25 brand new mind-bending puzzles. The mod builds on the concepts of the main game by allowing you to place a third portal, which enables traveling between two different timelines. The mod builds on the concepts of the main game by allowing you to place a third portal, which enables traveling between two different timelines. Posted 8:04am 'Let's Play - Portal Reloaded, Test Chamber 11 Portal Reloaded is a free, community made modification for Portal 2. Portal Reloaded is a free, community made modification for Portal 2. is the fifth level of the game, and requires the player to use their knowledge of. Yet Portal 2 mods have found ways of going further beyond these core concepts, creating games that give fans a fresh perspective on the series, with new mechanics, interesting twists on traditional puzzles, and experimenting with visuals. Lets Play - Portal Reloaded, Test Chamber 11. The result is a breadth of different mods that range from improved graphics with Portal 2: Desolation to practically new games in their own right, complete with new mechanics, puzzles, and more.Īs many fans of Portalknow, its design can be scaled down into several core components, such as the straightforward mechanics leading to head-scratching test chambers, its recognizable aesthetic, or even its own lore. Between a fan base with endless creativity and passion for their favorite games and Valve openly embracing mods on Steam, it's not surprising that the modding communities surrounding games like Portal 2 have thrived. This opens the fourth gate.Thanks to Valve's welcoming approach to its modding communities, its already successful titles like Portal 2 have been made even more popular through the dozens of unique mods that completely rework the game. This Test Chamber is the twentieth and final level of the game. After passing through the third gate, remove the time portal so the cube keeps floating and presses against the big button on the ceiling. You can help Portal wiki by expanding it. It’s done in this order because changing the portals in the past will change where they are in the future, but not the other way around. ![]() Finish by creating a new time portal on the upper right side of the room, so the light bridge from the future enters the present and prevents the cube from rising any higher. Shoot the ‘receiving end’ portal on the surface in the upper left corner of the wall, and then return to the present. The player needs to get the cube to stop rising so it stays in place and redirects the laser into a reticle, so go to the future and fire a new portal at the light bridge there. This will cause it to gradually float to the ceiling where the laser is. Start by shooting one portal at the end surface of the excursion funnel, then another underneath the cube that was just used to redirect the laser. This section can be difficult, so feel free to create a save file before attempting this part of the puzzle. Use it and head down the hall through the door to enter the next test. Create it, then get ready for some fast-paced portal placing. Just shoot one portal on the wall on the lower level and the other portal on the wall on the upper level as shown above. Look up to the left and you'll find an area you can shoot a. In between the second and third gate, there’s a surface only for time portals that are opened by pressing a button. Remember this for when you solve future test chambers You'll enter a rundown area before entering the next test chamber. ![]() Now that the first gate is open, head there and create a new portal so the laser goes through the present cube once again, thus opening the second gate. It’s important that it’s done out of order like this, because the moment the present cube is rearranged, the future one will vanish. Create a new portal in the area underneath the laser gates and use the future cube to redirect the laser into the reticle with the number one dice block. ![]() This will disable the second laser gate, but what about the first? Another laser cube is needed, so head to the future and grab the future version of the same cube and bring it back to the present. Then, use the cube to redirect the laser into the reticle next to the symbol with the two dice. Fire a new portal into the portal surface near the ceiling where the laser is firing and then another one on the surface right of the stairs. This special cube can redirect thermal discouragement beams or the red lasers. To begin, press the button on the left side of the room to drop a cube into the excursion funnel and then fire one portal where the funnel ends and another on the ground so the player can grab the cube.
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